![]() It certainly is, but Dead of Winter also makes it very clear that it's the interactions of the players that makes the game really tick. Wyatt wrote up a great review of this game, but it focuses on the mechanics, on how well the game is made. Or, they might be a traitor, and if they are, they'll win the game while everyone else fails. Some of them are holding onto supplies you need, and they might cause problems by wanting to hold onto those for themselves, or through not contributing enough to the cause. You'll be killing zombies sure enough, but it's the other people across the table that can be the real threat. So, this is a zombie killing game, right? A race with your friends to be the first to find an automatic weapon? Well, not exactly. Each of you has a group of survivors under your own control, who you will send through blizzards and dangerous, abandoned neighborhoods to scavenge for tools, fuel, or maybe just some more cans of beans. The rules are easy enough to pick up during your first play, and are grounded in a sense of this-is-how-things-would-happen-in-real-life that is, if real life involved all of you struggling to survive in a zombie filled apocalypse during.well, you guessed it, the dead of winter. Pull up a seat, and let me show you how Dead of Winter is a great example.ĭead of Winter puts you and your friends into a survival situation where you all win, or lose, as a group. Often, games that don't need a controller can cause this sort of immersion quicker, and more naturally. There's a dimension to some games that's easy to glance past, but often can be right under our noses, which is the ability to be immersive, to draw us in like a good book to not only have us enjoy a good story, but also let us help create one ourselves, becoming immersed in the experience. ![]() ![]() Don't get me wrong, I've been playing shooters and adventure games forever - and I probably always will - but maybe lately you've found yourself like me, looking at indie titles like Journey and asking if there isn't something deeper that gaming can offer. Board games, though, bring something to the table for me that many digital games lack. We play games for all kinds of reasons: to pass the time, to spend time with friends, to get a small rush of energy after a great round in a first person shooter.
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